V-Ray Benchmark 2025 — Best Settings for Maximum Performance

V-Ray Benchmark Results: CPU vs GPU Showdown### Introduction

V-Ray is one of the most widely used render engines in architecture, visual effects, and product visualization. Its hybrid rendering capabilities allow it to run on CPUs, GPUs, or a combination of both. Understanding how V-Ray performs on CPUs versus GPUs is essential for artists, studios, and hobbyists deciding where to invest for the best render time, image quality, and workflow efficiency.


How V-Ray Uses CPU and GPU

V-Ray has multiple rendering modes:

  • V-Ray CPU: Traditional CPU path tracing using cores and threads.
  • V-Ray GPU (CUDA, RTX, or OpenCL depending on version): Uses graphics processors for massively parallel ray tracing.
  • Hybrid & Distributed: Combines both CPU and GPU resources or distributes tasks across a network.

The CPU path excels at complex scenes with large geometry, heavy memory use, or features that may not yet be fully supported on GPU. The GPU path shines with highly parallel tasks, especially when using NVIDIA RTX hardware with dedicated ray-tracing cores and Tensor cores for AI denoising.


Benchmark Testing Methodology

To compare CPU and GPU fairly, a consistent methodology is crucial:

  • Scene selection: Use representative scenes (interior, exterior, VFX-heavy, heavy geometry, plenty of textures).
  • Settings parity: Same GI method, sampling quality, and denoising settings.
  • Resolution and output: Test at multiple resolutions (e.g., 1080p, 4K).
  • Hardware: List exact CPU, GPU, RAM, storage. Test single-GPU and multi-GPU where applicable.
  • Repeatability: Run multiple iterations to account for variance; report median times.
  • Plugins and versions: Specify V-Ray and host app versions (3ds Max, Maya, Blender, etc.).
  • System state: Ensure drivers and OS are up to date; disable background tasks.

Typical Benchmark Results (Summary)

Below are generalized observations from multiple public and lab benchmarks. Specific results vary widely with scene and hardware.

  • CPU wins when:
    • Scenes have extremely large geometry or scene memory exceeds GPU VRAM.
    • Using CPU-only features not implemented on GPU (legacy or specific plugins).
    • Many small procedural textures or heavy CPU-bound preprocessing is required.
  • GPU wins when:
    • Scene fits into GPU VRAM and benefits from parallel ray tracing.
    • Using NVIDIA RTX hardware (RT cores speed up BVH traversal and ray intersections).
    • High sample counts where parallelism reduces render times significantly.
  • Hybrid/Distributed is best for:
    • Studios with mixed hardware where utilizing all available compute shortens render times.
    • Large scenes that exceed single-device memory limits.

Representative Numbers (Example)

These example times are illustrative, not definitive, and assume medium-complexity interior scene at 1920×1080:

  • High-end CPU (16 cores, 32 threads): render time ~ 12–18 minutes.
  • Single RTX 4090 GPU: render time ~ 4–7 minutes.
  • Dual RTX 4090 (NVLink not required for V-Ray but multi-GPU scaling applies): ~ 2.5–4 minutes.
  • CPU + GPU hybrid: can approach best of both depending on scene distribution.

Memory Considerations

  • CPU systems typically have far larger system RAM than GPU VRAM. When scenes require memory beyond GPU VRAM, out-of-core or hybrid modes may swap data to system RAM, impacting speed.
  • For GPU rendering, ensure textures and geometry fit into VRAM; otherwise, enable out-of-core features and be prepared for slower performance.

Cost and Power Efficiency

  • GPUs deliver better performance per dollar and per watt for many rendering workloads, especially with modern RTX cards.
  • High-core CPUs are expensive and consume more power over time; however, they offer broader compatibility.
  • Consider total cost of ownership: hardware price, power usage, cooling, and potential need for multiple licenses.

Comparison table:

Aspect CPU GPU
Raw speed (parallel tasks) Good Excellent
Memory capacity High Limited (VRAM)
Feature support Broad Growing
Power efficiency Lower Higher
Cost-effectiveness Depends Often better

Practical Recommendations

  • Single artist/home studio: A powerful GPU (RTX 40-series or newer) is usually the best investment for speed and cost-efficiency.
  • Small studio: A mix — a powerful GPU workstation per artist plus a CPU render node for complex or memory-heavy jobs — balances flexibility.
  • Large studio/farm: Distributed rendering with dedicated CPU and GPU nodes gives the most flexibility and throughput.
  • Always test with your own scenes; synthetic benchmarks can mislead.

Tuning Tips for Better GPU Performance

  • Reduce texture sizes where possible, or use tiled UDIMs carefully.
  • Use denoisers (NVIDIA AI Denoiser, V-Ray Denoiser) to lower sample counts.
  • Update GPU drivers and V-Ray to leverage optimizations.
  • Use instancing for repeated geometry.
  • Consider multi-GPU setups for large scenes; check scaling for your specific scenes.

When to Stick with CPU

  • If you rely on legacy features or third-party plugins that only support CPU rendering.
  • When scene memory greatly exceeds available GPU VRAM and out-of-core slows performance too much.
  • When you need ultimate determinism and compatibility across different render nodes.

Future Outlook

GPU rendering continues to close feature gaps with CPU rendering. NVIDIA’s RTX and AI denoising advancements, plus improvements in V-Ray’s GPU feature set, point toward increasing GPU dominance — especially for artists prioritizing turnaround time. CPUs remain essential where memory capacity and feature completeness matter.


Conclusion

There is no one-size-fits-all answer. For many contemporary V-Ray workflows, GPU delivers the best raw performance and cost-efficiency, especially with modern RTX cards, while CPU remains indispensable for very large, memory-heavy, or feature-specific scenes. Test with your own assets and balance hardware purchases with the kinds of scenes you render most often.

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